Game artificial intelligence

Results: 615



#Item
51Game theory / Auction theory / Auctions / Mechanism design / Vickrey auction / VickreyClarkeGroves auction / Auction / Double auction / Discounting / Strategyproofness / Payment / VickreyClarkeGroves mechanism

In Proc. 17th International Joint Conference on Artificial Intelligence (IJCAI-01), ppAchieving Budget-Balance with Vickrey-Based Payment Schemes in Exchanges David C. Parkes

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Source URL: www.eecs.harvard.edu

Language: English - Date: 2010-03-16 10:11:46
52StarCraft / Video game genres / Blizzard games / Windows games / Video game development / Real-time strategy / Build order / Strategy video game / Artificial intelligence / Video game bot / Machine learning / Races of StarCraft

Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
53Monte Carlo methods / Combinatorial game theory / Monte Carlo tree search / Statistical mechanics / General game playing / Reinforcement learning / Simulation / Thomas Nast / Artificial intelligence

Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search Edward J. Powley, Daniel Whitehouse, and Peter I. Cowling Department of Computer Science York Centre for Complex Systems Analysis Universit

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
54Game artificial intelligence / Heuristics / Operations research / Mathematical optimization / Eval / Computer chess / Function / Gameplay

Automatic Construction of a Heuristic Search Function for General Game Playing Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden

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Source URL: ggp.stanford.edu

Language: English - Date: 2008-04-22 15:02:34
55Formal epistemology / Artificial intelligence / Game theory / Epistemology / Statistical inference / Common knowledge / Epistemic modal logic / MDPI / Inductive reasoning / Bayesian game

games An Open Access Journal Editor-in-Chief Message from the Editor-in-Chief

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Source URL: philsci.org

Language: English - Date: 2016-01-19 14:19:43
56Artificial intelligence / Multi-agent systems / Formal sciences / Simulation / Alternating-time Temporal Logic / Modal logic / Norm / Temporal logic / Game theory / International Conference on Autonomous Agents and Multiagent Systems / Logic / Agent-based model

piotr ka z´ mierczak A G E N T S T H AT P L AY B Y T H E R U L E S Piotr Ka´zmierczak: Agents that Play by the Rules, Using Social Laws for Coordination of Multiagent Systems, © October 2014

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Source URL: piotrkazmierczak.com

Language: English - Date: 2016-06-02 10:18:50
57Mario platform games / Super Mario / Mario / Platform game / New Super Mario Bros. / Artificial intelligence / A* search algorithm / New Super Mario Bros. U / Super Mario 64

The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:50
58Alan Turing / Philosophy of artificial intelligence / Theory of computation / Philosophy of technology / Humancomputer interaction / Turing test / Computing Machinery and Intelligence / Chinese room / The Imitation Game / Algorithm / Book:Alan Turing / Turing machine

Turing Test: 50 Years Later AYSE PINAR SAYGIN1 , ILYAS CICEKLI2 & VAROL AKMAN2 1 Department of Cognitive Science, University of California, San Diego, La Jolla, CA, USA; E-mail: ; 2 Departme

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Source URL: sayginlab.ucsd.edu

Language: English - Date: 2015-01-28 20:59:45
59Computer chess / Game artificial intelligence / Outline of chess

Microsoft Word - WA_Challengers_Cup_2016

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Source URL: www.nwchess.com

Language: English - Date: 2016-07-13 20:10:14
60Game artificial intelligence / Artificial intelligence / Computational neuroscience / Electronic games / Evolution / Evolutionary computation / Blondie24 / Computational intelligence / Fogel / IEEE Computational Intelligence Society / Computer chess / Artificial neural network

Evolutionary Computing, or “What Would a Computer Do?” The computers are at it again, this time challenging humans in a Go competition at the IEEE World Congress of Computing Intelligence (WCCI)—and, based on Alpha

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Source URL: wcci2016.org

Language: English - Date: 2016-07-07 23:14:14
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